5 let window = GWindow.window ~show:true ()
7 let w = window#misc#window
8 let drawing = new GDraw.drawable w
11 drawing#polygon ~filled:true
12 [ 10,100; 35,35; 100,10; 165,35; 190,100;
13 165,165; 100,190; 35,165; 10,100 ];
17 window#connect#destroy ~callback:Main.quit;
18 window#event#connect#after#configure ~callback:redraw;