+++ /dev/null
-(* $Id$ *)
-
-open Gaux
-open Gtk
-open GObj
-open GMain
-
-class position ~init_x ~init_y ~min_x ~min_y ~max_x ~max_y = object
- val mutable x = init_x
- val mutable y = init_y
- method current = (x, y)
- method up () = if y > min_y then y <- y-1 else (); (x, y)
- method down () = if y < max_y then y <- y+1 else (); (x, y)
- method left () = if x > min_x then x <- x-1 else (); (x, y)
- method right () = if x < max_x then x <- x+1 else (); (x, y)
-end
-
-let game_init () = (* generate initial puzzle state *)
- let rec game_aux acc rest n_invert =
- let len = List.length rest in
- if len=0 then
- if n_invert mod 2 = 0 then
- acc (* to be solvable, n_invert must be even *)
- else
- (List.hd (List.tl acc))::(List.hd acc)::(List.tl (List.tl acc))
- else begin
- let rec extract n xs =
- if (n=0) then (List.hd xs, List.tl xs)
- else
- let (ans, ys) = extract (n-1) (List.tl xs) in
- (ans, List.hd xs :: ys) in
- let ran = Random.int len in
- let (elm, rest1) = extract ran rest in
- let rec count p xs = match xs with
- [] -> 0
- | y :: ys -> let acc = count p ys in
- if p y then 1+acc else acc
- in
- let new_n_invert = count (fun x -> elm > x) acc in
- game_aux (elm :: acc) rest1 (n_invert+new_n_invert)
- end in
- let rec from n = if n=0 then [] else n :: from (n-1) in
- game_aux [] (from 15) 0
-
-let _ = Random.init (int_of_float (Sys.time () *. 1000.))
-let window = GWindow.window ()
-let _ = window#connect#destroy ~callback:GMain.Main.quit
-
-let tbl = GPack.table ~rows:4 ~columns:4 ~homogeneous:true ~packing:window#add ()
-let dummy = GMisc.label ~text:"" ~packing:(tbl#attach ~left:3 ~top:3) ()
-let arr = Array.create_matrix ~dimx:4 ~dimy:4 dummy
-let init = game_init ()
-let _ =
- for i = 0 to 15 do
- let j = i mod 4 in
- let k = i/4 in
- let frame =
- GBin.frame ~shadow_type:`OUT ~width:32 ~height:32
- ~packing:(tbl#attach ~left:j ~top:k) () in
- if i < 15 then
- arr.(j).(k) <-
- GMisc.label ~text:(string_of_int (List.nth init i))
- ~packing:frame#add ()
- done
-let pos = new position ~init_x:3 ~init_y:3 ~min_x:0 ~min_y:0 ~max_x:3 ~max_y:3
-
-open GdkKeysyms
-
-let _ =
- window#event#connect#key_press ~callback:
- begin fun ev ->
- let (x0, y0) = pos#current in
- let wid0 = arr.(x0).(y0) in
- let key = GdkEvent.Key.keyval ev in
- if key = _q || key = _Escape then (Main.quit (); exit 0) else
- let (x1, y1) =
- if key = _h || key = _Left then
- pos#right ()
- else if key = _j || key = _Down then
- pos#up ()
- else if key = _k || key = _Up then
- pos#down ()
- else if key = _l || key = _Right then
- pos#left ()
- else (x0, y0)
- in
- let wid1 = arr.(x1).(y1) in
- wid0#set_text (wid1#text);
- wid1#set_text "";
- true
- end
-
-let main () =
- window#show ();
- Main.main ()
-
-let _ = main ()