+ f)));
+ connect_button gui#script#scriptWinForwardButton script_forward;
+ connect_button gui#script#scriptWinBackButton script_back;
+ connect_button gui#script#scriptWinJumpButton script_jump;
+ let module A = TacticAst in
+ let hole = CicAst.UserInput in
+ let tac ast _ = ignore (interpreter#evalAst (A.Tactic ast)) in
+ let tac_w_term ast _ =
+ gui#console#clear ();
+ gui#console#show ~msg:(TacticAstPp.pp_tactic ast) ();
+ gui#main#mainWin#present ()
+ in
+ let tbar = gui#toolbar in
+ connect_button tbar#introsButton (tac (A.Intros (None, [])));
+ connect_button tbar#applyButton (tac_w_term (A.Apply hole));
+ connect_button tbar#exactButton (tac_w_term (A.Exact hole));
+ connect_button tbar#elimButton (tac_w_term (A.Elim (hole, None)));
+ connect_button tbar#elimTypeButton (tac_w_term (A.ElimType hole));
+ connect_button tbar#splitButton (tac A.Split);
+ connect_button tbar#leftButton (tac A.Left);
+ connect_button tbar#rightButton (tac A.Right);
+ connect_button tbar#existsButton (tac A.Exists);
+ connect_button tbar#reflexivityButton (tac A.Reflexivity);
+ connect_button tbar#symmetryButton (tac A.Symmetry);
+ connect_button tbar#transitivityButton (tac_w_term (A.Transitivity hole));
+ connect_button tbar#assumptionButton (tac A.Assumption);
+ connect_button tbar#cutButton (tac_w_term (A.Cut hole));
+ connect_button tbar#autoButton (tac A.Auto)