stop
| _ -> false)))
-let toggle_visibility ~(win: GWindow.window) ~(check: GMenu.check_menu_item) =
+let toggle_widget_visibility ~(widget: GObj.widget)
+ ~(check: GMenu.check_menu_item)
+=
+ ignore (check#connect#toggled (fun _ ->
+ if check#active then widget#misc#show () else widget#misc#hide ()))
+
+let toggle_window_visibility ~(window: GWindow.window)
+ ~(check: GMenu.check_menu_item)
+=
ignore (check#connect#toggled (fun _ ->
- if check#active then win#show () else win#misc#hide ()));
- ignore (win#event#connect#delete (fun _ ->
- win#misc#hide ();
+ if check#active then window#show () else window#misc#hide ()));
+ ignore (window#event#connect#delete (fun _ ->
+ window#misc#hide ();
check#set_active false;
true))
| None -> ()
| Some check -> check#set_active (not check#active)
+let toggle_callback ~callback ~(check: GMenu.check_menu_item) =
+ ignore (check#connect#toggled (fun _ -> callback check#active))
+
let add_key_binding key callback (evbox: GBin.event_box) =
ignore (evbox#event#connect#key_press (function
| key' when GdkEvent.Key.keyval key' = key ->