]> matita.cs.unibo.it Git - helm.git/blobdiff - helm/software/components/grafite_engine/grafiteEngine.ml
more push/pop to avoid confusion with imperative data structures employed by
[helm.git] / helm / software / components / grafite_engine / grafiteEngine.ml
index 888ad55ff0b773df640cca516314f6e69749c797..887e767e6d55a2b894a942463151ca77f66472ef 100644 (file)
@@ -797,16 +797,15 @@ let rec eval_command = {ec_go = fun ~disambiguate_command opts status
   | GrafiteAst.Tactic (_(*loc*), Some tac, punct) ->
      let tac = apply_tactic ~disambiguate_tactic (text,prefix_len,tac) in
      let status = eval_tactical status (tactic_of_ast' tac) in
-     (* CALL auto on every goal, easy way of testing it 
+     (* CALL auto on every goal, easy way of testing it  
      let auto = 
        GrafiteAst.AutoBatch 
          (loc, ([],["depth","2";"timeout","1";"type","1"])) in
      (try
        let auto = apply_tactic ~disambiguate_tactic ("",0,auto) in
        let _ = eval_tactical status (tactic_of_ast' auto) in 
-       print_endline "GOOD"; ()
-     with ProofEngineTypes.Fail _ -> print_endline "BAD" | _ -> ());
-     *)
+       print_endline "GOOD"; () 
+     with ProofEngineTypes.Fail _ -> print_endline "BAD" | _ -> ());*)
       eval_tactical status
        (punctuation_tactical_of_ast (text,prefix_len,punct)),[]
   | GrafiteAst.Tactic (_, None, punct) ->