(loc, t, composites, arity, saturations)
| IDENT "prefer" ; IDENT "coercion"; t = tactic_term ->
GrafiteAst.PreferCoercion (loc, t)
+ | IDENT "pump" ; steps = int ->
+ GrafiteAst.Pump(loc,steps)
| IDENT "unification"; IDENT "hint"; n = int; t = tactic_term ->
GrafiteAst.UnificationHint (loc, t, n)
| IDENT "record" ; (params,name,ty,fields) = record_spec ->