let clean_current_baseuri grafite_status =
LibraryClean.clean_baseuris [GrafiteTypes.get_baseuri grafite_status]
-let save_moo lexicon_status grafite_status =
+let save_moo grafite_status =
let script = MatitaScript.current () in
let baseuri = GrafiteTypes.get_baseuri grafite_status in
let no_pstatus =
GrafiteMarshal.save_moo moo_fname
grafite_status.GrafiteTypes.moo_content_rev;
LexiconMarshal.save_lexicon lexicon_fname
- lexicon_status.LexiconEngine.lexicon_content_rev
+ (GrafiteTypes.get_estatus grafite_status)#lstatus.LexiconEngine.lexicon_content_rev;
+ NRstatus.Serializer.serialize ~baseuri:(NUri.uri_of_string baseuri)
+ (GrafiteTypes.get_estatus grafite_status)#dump
| _ -> clean_current_baseuri grafite_status
;;
val mutable _only_directory = false
val mutable font_size = default_font_size
val mutable similarsymbols = []
+ val mutable similarsymbols_orig = []
val clipboard = GData.clipboard Gdk.Atom.clipboard
val primary = GData.clipboard Gdk.Atom.primary
method private reset_similarsymbols =
similarsymbols <- [];
+ similarsymbols_orig <- [];
try source_buffer#delete_mark similarsymbols_tag
with GText.No_such_mark _ -> ()
connect_menu_item main#ligatureButton self#nextSimilarSymbol;
ignore(source_buffer#connect#after#insert_text
~callback:(fun iter str ->
- if false && str = " " then
- ignore(self#expand_virtual_if_any iter " ")));
+ if main#menuitemAutoAltL#active && (str = " " || str = "\n") then
+ ignore(self#expand_virtual_if_any iter str)));
ignore (findRepl#findEntry#connect#activate find_forward);
(* interface lockers *)
let lock_world _ =
MultiPassDisambiguator.use_library := saved_use_library;
unlock_world ()
| exc ->
- notify_exn exc;
+ (try notify_exn exc with Sys.Break as e -> notify_exn e);
unlock_world ()
in
(*thread_main ();*)
else main#tacticsButtonsHandlebox#misc#hide ())
~check:main#menuitemPalette;
connect_button main#butImpl_intro
- (fun () -> source_buffer#insert "apply rule (⇒_i […] (…));\n");
+ (fun () -> source_buffer#insert "apply rule (⇒#i […] (…));\n");
connect_button main#butAnd_intro
(fun () -> source_buffer#insert
- "apply rule (∧_i (…) (…));\n\t[\n\t|\n\t]\n");
+ "apply rule (∧#i (…) (…));\n\t[\n\t|\n\t]\n");
connect_button main#butOr_intro_left
- (fun () -> source_buffer#insert "apply rule (∨_i_l (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∨#i_l (…));\n");
connect_button main#butOr_intro_right
- (fun () -> source_buffer#insert "apply rule (∨_i_r (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∨#i_r (…));\n");
connect_button main#butNot_intro
- (fun () -> source_buffer#insert "apply rule (¬_i […] (…));\n");
+ (fun () -> source_buffer#insert "apply rule (¬#i […] (…));\n");
connect_button main#butTop_intro
- (fun () -> source_buffer#insert "apply rule (⊤_i);\n");
+ (fun () -> source_buffer#insert "apply rule (⊤#i);\n");
connect_button main#butImpl_elim
(fun () -> source_buffer#insert
- "apply rule (⇒_e (…) (…));\n\t[\n\t|\n\t]\n");
+ "apply rule (⇒#e (…) (…));\n\t[\n\t|\n\t]\n");
connect_button main#butAnd_elim_left
- (fun () -> source_buffer#insert "apply rule (∧_e_l (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∧#e_l (…));\n");
connect_button main#butAnd_elim_right
- (fun () -> source_buffer#insert "apply rule (∧_e_r (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∧#e_r (…));\n");
connect_button main#butOr_elim
(fun () -> source_buffer#insert
- "apply rule (∨_e (…) […] (…) […] (…));\n\t[\n\t|\n\t|\n\t]\n");
+ "apply rule (∨#e (…) […] (…) […] (…));\n\t[\n\t|\n\t|\n\t]\n");
connect_button main#butNot_elim
(fun () -> source_buffer#insert
- "apply rule (¬_e (…) (…));\n\t[\n\t|\n\t]\n");
+ "apply rule (¬#e (…) (…));\n\t[\n\t|\n\t]\n");
connect_button main#butBot_elim
- (fun () -> source_buffer#insert "apply rule (⊥_e (…));\n");
+ (fun () -> source_buffer#insert "apply rule (⊥#e (…));\n");
connect_button main#butRAA
(fun () -> source_buffer#insert "apply rule (RAA […] (…));\n");
connect_button main#butUseLemma
(fun () -> source_buffer#insert "apply rule (discharge […]);\n");
connect_button main#butForall_intro
- (fun () -> source_buffer#insert "apply rule (∀_i {…} (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∀#i {…} (…));\n");
connect_button main#butForall_elim
- (fun () -> source_buffer#insert "apply rule (∀_e {…} (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∀#e {…} (…));\n");
connect_button main#butExists_intro
- (fun () -> source_buffer#insert "apply rule (∃_i {…} (…));\n");
+ (fun () -> source_buffer#insert "apply rule (∃#i {…} (…));\n");
connect_button main#butExists_elim
(fun () -> source_buffer#insert
- "apply rule (∃_e (…) {…} […] (…));\n\t[\n\t|\n\t]\n");
+ "apply rule (∃#e (…) {…} […] (…));\n\t[\n\t|\n\t]\n");
(* TO BE REMOVED *)
else saveAsScript ()
in
let abandon_script () =
- let lexicon_status = (s ())#lexicon_status in
let grafite_status = (s ())#grafite_status in
if source_view#buffer#modified then
(match ask_unsaved main#toplevel with
| `YES -> saveScript ()
| `NO -> ()
| `CANCEL -> raise MatitaTypes.Cancel);
- save_moo lexicon_status grafite_status
+ save_moo grafite_status
in
let loadScript () =
let script = s () in
match ask_unsaved main#toplevel with
| `YES ->
saveScript ();
- save_moo script#lexicon_status script#grafite_status;
+ save_moo script#grafite_status;
GMain.Main.quit ()
| `NO -> GMain.Main.quit ()
| `CANCEL -> ()
else
- (save_moo script#lexicon_status script#grafite_status;
+ (save_moo script#grafite_status;
GMain.Main.quit ()));
connect_button main#scriptAdvanceButton advance;
connect_button main#scriptRetractButton retract;
true
with Virtuals.Not_a_virtual -> false
+ val similar_memory = Hashtbl.create 97
+ val mutable old_used_memory = false
+
method private nextSimilarSymbol () =
let write_similarsymbol s =
let s = Glib.Utf8.from_unichar s in
in
(match Virtuals.similar_symbols last_symbol with
| [] -> ()
- | hd :: next ::tl ->
+ | eqclass ->
+ similarsymbols_orig <- eqclass;
+ let is_used =
+ try Hashtbl.find similar_memory similarsymbols_orig
+ with Not_found ->
+ let is_used = List.map (fun x -> x,false) eqclass in
+ Hashtbl.add similar_memory eqclass is_used;
+ is_used
+ in
+ let hd, next, tl =
+ let used, unused =
+ List.partition (fun s -> List.assoc s is_used) eqclass
+ in
+ match used @ unused with a::b::c -> a,b,c | _ -> assert false
+ in
let hd, tl =
if hd = last_symbol then next, tl @ [hd] else hd, (next::tl)
in
+ old_used_memory <- List.assoc hd is_used;
+ let is_used =
+ (hd,true) :: List.filter (fun (x,_) -> x <> hd) is_used
+ in
+ Hashtbl.replace similar_memory similarsymbols_orig is_used;
write_similarsymbol hd;
- similarsymbols <- tl @ [ hd ]
- | _ -> assert false)) (* singleton eq classes are a non sense *)
+ similarsymbols <- tl @ [ hd ]))
else
match similarsymbols with
| [] -> ()
| hd :: tl ->
+ let is_used = Hashtbl.find similar_memory similarsymbols_orig in
+ let last = HExtlib.list_last tl in
+ let old_used_for_last = old_used_memory in
+ old_used_memory <- List.assoc hd is_used;
+ let is_used =
+ (hd, true) :: (last,old_used_for_last) ::
+ List.filter (fun (x,_) -> x <> last && x <> hd) is_used
+ in
+ Hashtbl.replace similar_memory similarsymbols_orig is_used;
similarsymbols <- tl @ [ hd ];
write_similarsymbol hd