} and eval_executable = {ee_go = fun ~disambiguate_tactic ~disambiguate_command
~disambiguate_macro opts status (text,prefix_len,ex) ->
match ex with
- | GrafiteAst.Tactic (loc, Some tac, punct) ->
+ | GrafiteAst.Tactic (_(*loc*), Some tac, punct) ->
let tac = apply_tactic ~disambiguate_tactic (text,prefix_len,tac) in
let status = eval_tactical status (tactic_of_ast' tac) in
- (* CALL auto on every goal, easy way of testing it *)
+ (* CALL auto on every goal, easy way of testing it
let auto =
GrafiteAst.AutoBatch
(loc, ([],["depth","2";"timeout","1";"type","1"])) in
let _ = eval_tactical status (tactic_of_ast' auto) in
print_endline "GOOD"; ()
with ProofEngineTypes.Fail _ -> print_endline "BAD" | _ -> ());
+ *)
eval_tactical status
(punctuation_tactical_of_ast (text,prefix_len,punct)),[]
| GrafiteAst.Tactic (_, None, punct) ->