| GrafiteAst.NUnfocus _ -> NTactics.unfocus_tac
| GrafiteAst.NWildcard _ -> NTactics.wildcard_tac
| GrafiteAst.NTry (_,tac) -> NTactics.try_tac
- (aux f (text, prefix_len, tac))
+ (f f (text, prefix_len, tac))
| GrafiteAst.NAssumption _ -> NTactics.assumption_tac
| GrafiteAst.NBlock (_,l) ->
NTactics.block_tac (List.map (fun x -> aux f (text,prefix_len,x)) l)
val focus_tac: int list -> 's NTacStatus.tactic
val unfocus_tac: 's NTacStatus.tactic
val skip_tac: 's NTacStatus.tactic
-val try_tac: 's NTacStatus.tactic -> 's NTacStatus.tactic
+val try_tac: NTacStatus.tac_status NTacStatus.tactic -> 's NTacStatus.tactic
val repeat_tac: NTacStatus.tac_status NTacStatus.tactic -> 's NTacStatus.tactic
val compare_statuses : past:#NTacStatus.lowtac_status -> present:#NTacStatus.lowtac_status -> int list * int list