+++ /dev/null
-(* $Id$ *)
-
-(* Tron? Game *)
-open GMain
-
-let m_pi = acos (-1.)
-let clRed = `NAME "red" (* `BLACK *)
-let clBlue = `NAME "blue" (* `WHITE *)
-let clBlack = `BLACK
-
-type point = {mutable x: int; mutable y: int}
-
-let main () =
-(* Game State *)
- let gameSize = 64 in
- let gameState =
- Array.create_matrix ~dimx:(gameSize+2) ~dimy:(gameSize+2) 0 in
- let gameInit _ =
- for i=1 to gameSize do
- for j=1 to gameSize do
- gameState.(i).(j) <- 0;
- done
- done;
- for i=0 to gameSize do
- gameState.(0).(i) <- 3; (* left wall *)
- gameState.(i).(gameSize+1) <- 3; (* floor *)
- gameState.(gameSize+1).(i+1) <- 3; (* right wall *)
- gameState.(i+1).(0) <- 3 (* ceiling *)
- done in
- gameInit ();
- let lpos = {x=4; y=4} in
- let lspeed = {x=0; y=1} in
- let rpos = {x=gameSize-3; y=gameSize-3} in
- let rspeed = {x=0; y= -1} in
- let keys = "asdfhjkl" in
- let keyMapL = [|(-1, 0); (0, -1); (0, 1); (1, 0)|] in
- let keyMapR = [|(-1, 0); (0, 1); (0, -1); (1, 0)|] in
-
-(* User Interface *)
- let window = GWindow.window ~border_width:10 ~title:"tron(?)" () in
- window#event#connect#delete
- ~callback:(fun _ -> prerr_endline "Delete event occured"; false);
- window#connect#destroy ~callback:Main.quit;
- let vbx = GPack.vbox ~packing:window#add () in
- let area = GMisc.drawing_area ~width:((gameSize+2)*4) ~height:((gameSize+2)*4)
- ~packing:vbx#add () in
- let drawing = area#misc#realize (); new GDraw.drawable (area#misc#window) in
- let style = area#misc#style#copy in
- style#set_bg [`NORMAL,`WHITE];
- area#misc#set_style style;
- drawing#set_background `WHITE;
- let area_expose _ =
- for i=0 to gameSize+1 do
- for j=0 to gameSize+1 do
- if gameState.(i).(j) = 1 then begin
- drawing#set_foreground clRed;
- drawing#rectangle ~filled:true ~x:(i*4) ~y:(j*4) ~width:4 ~height:4 ()
- end
- else if gameState.(i).(j) = 2 then begin
- drawing#set_foreground clBlue;
- drawing#rectangle ~filled:true ~x:(i*4) ~y:(j*4) ~width:4 ~height:4 ()
- end
- else if gameState.(i).(j) = 3 then begin
- drawing#set_foreground clBlack;
- drawing#rectangle ~filled:true ~x:(i*4) ~y:(j*4) ~width:4 ~height:4 ()
- end
- done
- done;
- false
- in
- area#event#connect#expose ~callback:area_expose;
- let control = GPack.table ~rows:3 ~columns:7 ~packing:vbx#pack () in
-
- let abuttonClicked num (lbl : GMisc.label) _ = begin
- let dialog =
- GWindow.window ~kind:`DIALOG ~border_width:10 ~title:"Key remap" () in
- let dvbx = GPack.box `VERTICAL ~packing:dialog#add () in
- let entry = GEdit.entry ~max_length:1 ~packing: dvbx#add () in
- let txt = String.make 1 keys.[num] in
- entry#set_text txt;
- let dquit = GButton.button ~label:"OK" ~packing: dvbx#add () in
- dquit#connect#clicked ~callback:
- begin fun _ ->
- let chr = entry#text.[0] in
- let txt2 = String.make 1 chr in
- lbl#set_text txt2;
- keys.[num]<-chr;
- dialog#destroy ()
- end;
- dialog#show ()
- end in
- let attach = control#attach ~expand:`BOTH in
- let new_my_button ~label:label ~left:left ~top:top =
- let str = String.make 1 keys.[label] in
- let btn = GButton.button ~packing:(attach ~left:left ~top:top) () in
- let lbl = GMisc.label ~text:str ~packing:(btn#add) () in
- btn#connect#clicked ~callback:(abuttonClicked label lbl);
- btn
- in
- new_my_button ~label:0 ~left:1 ~top:2;
- new_my_button ~label:1 ~left:2 ~top:1;
- new_my_button ~label:2 ~left:2 ~top:3;
- new_my_button ~label:3 ~left:3 ~top:2;
- new_my_button ~label:4 ~left:5 ~top:2;
- new_my_button ~label:5 ~left:6 ~top:3;
- new_my_button ~label:6 ~left:6 ~top:1;
- new_my_button ~label:7 ~left:7 ~top:2;
- let quit =
- GButton.button ~label:"Quit" ~packing:(attach ~left:4 ~top:2) () in
- quit#connect#clicked ~callback:window#destroy;
- let message = GMisc.label ~text:"tron(?) game" ~packing:vbx#pack () in
-
- let game_step () =
- let lx = lpos.x in let ly = lpos.y in
- gameState.(lx).(ly) <- 1;
- drawing#set_foreground clRed;
- drawing#rectangle ~filled:true ~x:(lx*4) ~y:(ly*4) ~width:4 ~height:4 ();
- let rx = rpos.x in let ry = rpos.y in
- gameState.(rx).(ry) <- 2;
- drawing#set_foreground clBlue;
- drawing#rectangle ~filled:true ~x:(rx*4) ~y:(ry*4) ~width:4 ~height:4 ()
- in
- game_step ();
- let keyDown ev = begin
- let key = GdkEvent.Key.keyval ev in
- for i=0 to (Array.length keyMapL)-1 do
- let (x, y) = keyMapL.(i) in
- let k = keys.[i] in
- if key = Char.code k then begin
- lspeed.x <- x;
- lspeed.y <- y
- end;
- let (x, y) = keyMapR.(i) in
- let k = keys.[i+4] in
- if key = Char.code k then begin
- rspeed.x <- x;
- rspeed.y <- y
- end
- done;
- false end in
- window#event#connect#key_press ~callback:keyDown;
- let safe_check _ =
- if lpos.x == rpos.x && lpos.y == rpos.y then
- 3
- else
- (* player 1 *)
- (if gameState.(lpos.x).(lpos.y) != 0 then 2 else 0)
- +
- (* player 2 *)
- (if gameState.(rpos.x).(rpos.y) != 0 then 1 else 0)
- in
- let timerID = ref (* dummy *) (Timeout.add ~ms:100 ~callback:(fun _ -> true)) in
- let timerTimer _ = begin
- lpos.x <- lpos.x+lspeed.x;
- lpos.y <- lpos.y+lspeed.y;
- rpos.x <- rpos.x+rspeed.x;
- rpos.y <- rpos.y+rspeed.y;
- let result = safe_check() in
- if result!=0 then begin
- Timeout.remove (!timerID);
- message#set_text ("player "^string_of_int result^" won.")
- end
- else begin
- game_step()
- end;
- true
- end in
- let count = ref 3 in
- let timerTimer2 _ = begin
-(* message#set_label (string_of_int (!count)); *)
- if (!count==0) then begin
- Timeout.remove (!timerID);
- timerID := Timeout.add ~ms:100 ~callback:timerTimer
- end
- else begin
- count := !count-1;
- end;
- true
- end in
- let restartClicked () =
- Timeout.remove !timerID;
- gameInit();
- lpos.x <- 4; lpos.y <- 4;
- lspeed.x <- 0; lspeed.y <- 1;
- rpos.x <- gameSize-3; rpos.y <- gameSize-3;
- rspeed.x <- 0; rspeed.y <- -1;
- drawing#set_foreground `WHITE;
- drawing#rectangle ~filled:true ~x:0 ~y:0
- ~width:((gameSize+2)*4) ~height:((gameSize+2)*4) ();
- area_expose();
- count := 3;
- timerID := Timeout.add ~ms:300 ~callback:timerTimer2;
- in
- let restart =
- GButton.button ~label: "Restart" ~packing:(attach ~left:4 ~top:3) () in
- restart#connect#clicked ~callback:restartClicked;
- restartClicked ();
-
- window#show ();
- Main.main ()
-
-let _ = Printexc.print main ()
-
-